66.7 fps 2/41 on map zm_lila_off!ce_v4
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 40
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "C:\HLServer\css\cstrike\replay\server\tmp" ...no
files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 40
Network: IP 192.168.1.52, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props/CS_militia/fern
01lg.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/bush
greensmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/bush
greensmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/bush
greensmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/bush
greensmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/bush
greensmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/bush
greensmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_
building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_
building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_de
ciduous_card_01_skybox.mdl)
L 04/28/2012 - 19:05:16: -------- Mapchange to zm_lila_off!ce_v4 --------
Executing dedicated server config file server.cfg
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
Initializing Steam libraries for secure Internet server
--------------------------------------------------------
sv_pure set to 2.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
Server logging enabled.
Server logging data to file logs\L0428015.log
L 04/28/2012 - 19:05:18: Log file started (file "logs\L0428015.log") (game "C:\H
LServer\css\cstrike") (version "4833")
L 04/28/2012 - 19:05:18: server_cvar: "mp_roundtime" "1.75"
L 04/28/2012 - 19:05:18: server_cvar: "mp_c4timer" "35"
L 04/28/2012 - 19:05:18: server_cvar: "mp_freezetime" "10"
L 04/28/2012 - 19:05:18: server_cvar: "mp_flashlight" "1"
L 04/28/2012 - 19:05:18: server_cvar: "mp_friendlyfire" "1"
L 04/28/2012 - 19:05:18: server_cvar: "sv_tags" "friendlyfire,increased_maxplaye
rs"
Unknown command "sv_download"
Unknown command "mani_sounds_auto_download"
Unknown command "mani_quake_auto_download"
Unknown command "mani_player_settings_quake"
Unknown command "mani_quake_sounds"
Unknown command "mani_quake_killing_spree_mode"
Unknown command "mani_quake_killing_spree_visual_mode"
Unknown command "mani_quake_killing_spree_trigger_count"
Unknown command "mani_quake_monster_kill_mode"
Unknown command "mani_quake_monster_kill_visual_mode"
Unknown command "mani_quake_monster_kill_trigger_count"
Unknown command "mani_quake_unstoppable_mode"
Unknown command "mani_quake_unstoppable_trigger_count"
Unknown command "mani_quake_ultra_kill_mode"
Unknown command "mani_quake_god_like_mode"
Unknown command "mani_quake_wicked_sick_mode"
Unknown command "mani_quake_wicked_sick_visual_mode"
Unknown command "mani_quake_wicked_sick_trigger_count"
Unknown command "mani_quake_ludicrous_kill_mode"
Unknown command "mani_quake_ludicrous_kill_visual_mode"
Unknown command "mani_quake_holy_shit_visual_mode"
Unknown command "mani_quake_holy_shit_trigger_count"
Unknown command "mani_quake_dominating_trigger_count"
Unknown command "mani_quake_rampage_trigger_count"
Unknown command "mani_quake_rampage_visual_mode"
Unknown command "mani_quake_rampage_mode"
Unknown command "mani_quake_dominating_visual_mode"
Unknown command "mani_quake_dominating_mode"
Unknown command "mani_quake_multi_kill_visual_mode"
Unknown command "mani_quake_multi_kill_mode"
Unknown command "mani_quake_prepare_to_fight_visual_mode"
Unknown command "mani_quake_prepare_to_fight_mode"
Unknown command "mani_quake_humiliation_visual_mode"
Unknown command "mani_quake_humiliation_mode"
Unknown command "mani_quake_firstblood_mode"
Unknown command "mani_quake_headshot_mode"
Unknown command "mani_quake_headshot_visual_mode"
L 04/28/2012 - 19:05:18: server_cvar: "bot_quota" "2"
L 04/28/2012 - 19:05:18: server_cvar: "sv_tags" "bots,friendlyfire,increased_max
players"
L 04/28/2012 - 19:05:18: server_cvar: "sv_pausable" "1"
maxplayers set to 41 (extra slot was added for SourceTV)
L 04/28/2012 - 19:05:18: server_cvar: "tv_enable" "1"
L 04/28/2012 - 19:05:18: server_cvar: "tv_relaypassword" "***PROTECTED***"
L 04/28/2012 - 19:05:18: server_cvar: "sv_nostats" "1"
L 04/28/2012 - 19:05:18: server_cvar: "sv_tags" "bots,friendlyfire,increased_max
players,nostats"
L 04/28/2012 - 19:05:18: server_cvar: "sv_tags" "bots,friendlyfire,increased_max
players,nostats"
L 04/28/2012 - 19:05:18: server_cvar: "sv_maxspeed" "500"
L 04/28/2012 - 19:05:18: server_cvar: "mp_roundtime" "5"
L 04/28/2012 - 19:05:18: World triggered "Round_Start"
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
[ZR] The game is @greenHumans vs. Zombies@default, the goal for zombies is to in
fect all humans by knifing them.
L 04/28/2012 - 19:05:18: "euer name Jim<2><BOT><>" connected, address "none"
Game will not start until both teams have players.
L 04/28/2012 - 19:05:18: "euer name Jim<2><BOT><>" entered the game
L 04/28/2012 - 19:05:18: server_cvar: "sm_nextmap" "zm_lila_panic"
L 04/28/2012 - 19:05:18: "euer name Seth<3><BOT><>" connected, address "none"
L 04/28/2012 - 19:05:18: World triggered "Game_Commencing"
L 04/28/2012 - 19:05:18: "euer name Seth<3><BOT><>" entered the game
Connection to Steam servers successful.
Public IP is 93.131.41.36.
Assigned anonymous gameserver Steam ID [A-1:2725440517(2944)].
VAC secure mode is activated.
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
ERROR!: Can't create physics object for models/props/de_inferno/cactus.mdl
[ZR] The game is @greenHumans vs. Zombies@default, the goal for zombies is to in
fect all humans by knifing them.
L 04/28/2012 - 19:05:31: World triggered "Round_Start"