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  1. #1

    Registriert seit
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    Standard [0.2d] KNDeKaDeNz.Client

    Weiterentwicklung wurde gestoppt!
    Spoiler:

    Guten Tag, ich nenne die Version mal extra Beta.
    Stabilität ist nicht garantiert.

    Der Client beinhaltet keine Bots, diese müssen erst noch als Plugin programmiert werden. Am Bot kann sich in der nächsten Zeit noch viel ändern, er ist defintiv nicht fertig. Ich möchte hier erstmal nur den Entwicklern ermöglichen bereits Plugins zu schreiben.

    Spoiler:Um den Client zum laufen zu kriegen.

    Damit der Client läuft muss die Windows Hosts Datei verändert werden.
    Zu finden ist sie unter:
    Code:
    C:/Windows/System32/drivers/etc
    Bearbeitet diese mit einem Texteditor und fügt folgendes hinzu.
    Code:
    127.0.0.1 chat.knuddels.de
    Danach in Knuddels normal über den Browser einloggen.


    Unterstützung:

    - knuddels.de ChatServer und HTTP
    - knuddels.at ChatServer und HTTP
    - knuddels.ch ChatServer und HTTP
    - knuddels.com ChatServer


    Fehlermeldungen:
    Fehler: Das Programm HTTPBridger funktioniert nich mehr/nicht richtig.
    1. Das Programm wurde nicht richtig beendet und die HTTPBridge läuft noch. Suche im Taskmanger nach einer TMP{XYZ}.exe und beende diese.
    2. Du hast ein andereres Programm über Port 80 laufen. Zum Beispiel einen Webserver. Beende dieses. (Für WebServer kommt bald eine weitere Lösung )
    Fehler: Could not find main class Bridge.
    Das Programm benötigt mindestens Java Runtime Environment 7. Diesen gibt es hier zu downloaden.
    Java SE Runtime Environment 7 Downloads

    Achtung Plugins:
    Plugins können Schadsoftware einspielen. Ich werde Plugins von anderen Programmierern testen und analysieren. Sollte ich ein Plugin als sicher einstufen, so werde ich diesen selber nochmal hochladen und hier unter offiziell unterstütztes Plugins setzen. Solltet ihr Plugins aus anderen Quellen beziehen garantiere ich nicht für die Funktionalität und Sicherheit.


    Offiziell unterstützte Plugins:
    [hide=10]PingUtil von DeKaDeNz
    PackageFaker von DeKaDeNz
    ChatLogger von DeKaDeNz //UPDATE: 6.1.2012 - 12:37
    FiftyBot von DeKaDeNz
    BotKontrollen-Antworter von DeKaDeNz //UPDATE: 6.1.2012 - 12:44
    BingoBot von DeKaDeNz
    [/hide]



    Download:
    [hide=10]KNDeKaDeNz.Client.exe[/hide]





    [hide=10]
    Für Pluginentwickler:
    Folgende Verweise müssen gesetzt werden:
    System.Windows.Forms;
    KNDeKaDeNz.Net.dll
    KNDeKaDeNz.Client.exe
    KNDeKaDeNz.IO.dll
    KNDeKaDeNz.Plugin.dll

    Folgende Dateistruktur muss eingehalten werden:
    Plugins kommen in den Unterordner Plugins. Sie müssen in einem Ordner sein, der ihrem NameSpace entspricht. Plugins müssen wie ihre Startklasse heißen. Habe ich z.B. eine Klasse FiftyBot die im Namespace DeKaDeNz liegt, so ist der Pfad zur DLL folgender.
    Code:
    plugins/DeKaDeNz/FiftyBot.dll
    Wichtig ist hier auch die Groß- und Kleinschreibung.


    Example Projects:
    DeKaDeNz.PingUtil.dll
    [C#] DeKaDeNz.Client Chatlogger plugin
    [C#] DeKaDeNz.Client BotControll plugin


    Packete werden auf Basis folgender Klasse gebildet/abgeleitet. [C#] Packet-Builder
    Durch PolyMorphy ist es auch möglich ein OutPublicMessage an den Server zu senden statt einem normalen Packet.

    Kleine Tricks/Infos
    Plugin deaktiviert einbinden.
    Normal ist jedes Plugin nach dem Einbinden aktiviert. Um dies zu verhindern überschreibe die boolsche Variable Enabled und setze sie auf false oder tue dies im Konstruktor.
    PHP-Code:
     public bool Enabled=false
    Plugin mit höherer Priorität starten.
    Jedes Plugin startet mit einer Priorität 0. Es wird danach nach Name sortiert.
    Um dies zu verhindern setze eine höhere Priorität.
    PHP-Code:
    public int Priority=1000
    Packete droppen
    Um zu verhindern, dass Pakete von anderen Plugins abgerarbeitet oder an den Client gesendet werden, returne aus den Funktion OnSend und OnReceive mit true. Dadurch wird das Paket für weitere Bearbeitungen gesperrt.

    ConfigFiles
    Ich empfehle für ConfigFiles folgende Klasse zu übernehmen:
    [C#] Config Tool
    [/hide]
    Geändert von DeKaDeNz (30.01.2012 um 13:01 Uhr)

  2. The Following 13 Users Say Thank You to DeKaDeNz For This Useful Post:

    Baumstumpf (31.12.2011), CrY2011 (01.01.2012), d3nni (28.01.2012), DnL (02.03.2012), Extraordinaire (31.12.2011), GXC1 (31.12.2011), Invicible (28.01.2012), Manipulate (28.01.2012), Quarktasche (25.01.2012), rVs14 (31.12.2011), Superlowbubx1337 (03.01.2012), ViiRuZx3 (31.12.2011)

  3. #2
    Avatar von Mentos
    Registriert seit
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Schön, dass sich Leute noch Gedanken machen
    Wobei ich mir eine andere Methode als hosts Manipulierung wünschen würde...
    „Es sind nicht unsere Fähigkeiten, die zeigen, wer wir wirklich sind, es sind unsere Entscheidungen.“
    - Albus Dumbledore, Harry Potter 2


    /guestchat registerGuest

  4. The Following 2 Users Say Thank You to Mentos For This Useful Post:

    DeKaDeNz (31.12.2011), Newcomer (03.01.2012)

  5. #3

    Registriert seit
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Es stimmt. Ich wollte es aber möglichst Plattformunabhänigig halten und es für Mono auch kompilieren. Um Linux etc zu supporten. Da fällt WinPCAP nunmal raus. Und was das hooken der Sockets angeht, so müsste ich entweder für jede JavaVersion eine Version schreiben oder halt für jedes Betriebssystem und ggf. deren Versionen.
    Geändert von DeKaDeNz (31.12.2011 um 14:44 Uhr)

  6. #4
    Avatar von Diebspiel
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Zitat Zitat von DeKaDeNz Beitrag anzeigen
    Ich wollte es aber möglichst Plattformunabhänigig halten und es für Mono auch kompilieren. Um Linux etc zu supporten. Da fällt WinPCAP nunmal raus.
    Man merkt wie viel Ahnung du hast.

    Selbstverständlich ist WINpcap nur für Windows.
    Die Library, die dahinter steckt, ist in C++ geschrieben.

    Für Unix (Linux) heißt das Ding genauso - nur ohne WINDOWS - also pcap in der libpcap Library. Somit gibt es eine Plattformunabhängigkeit.

  7. #5

    Registriert seit
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    pcap ist aber nicht für jede linux distro kompiliert. Dann müsste man es ggf. noch für jede Linux Distro kompilieren und dann kommt es am Ende auch dazu dass ich 1000 anbieten muss.

    Aber ja ich habe absolut keine Ahnung^^

    Und es gibt ja auch noch MAC.
    Letztendlich bleibt es Geschmackssache. Ich habe es nunmal per hosts gemacht.

  8. #6
    Avatar von Mentos
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Okay. Andere Sache. Technisch gesehen: Du musst doch eigentlich auf die KLib/Whatever zugreifen um die Huffmannkomprimierung zu decomprimieren, oder? Die En-/Decodierung sollte ja bekannt sein. Oder bin ich da nicht mehr auf dem aktuellen Stand?
    „Es sind nicht unsere Fähigkeiten, die zeigen, wer wir wirklich sind, es sind unsere Entscheidungen.“
    - Albus Dumbledore, Harry Potter 2


    /guestchat registerGuest

  9. #7

    Registriert seit
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Jap, derzeit läuft es noch über die KNLib. Werde aber sobald ich Zeit dafür habe, die Komprimierung und Decomprimierung versuchen zu rekonstruieren.

  10. #8
    Avatar von AFU
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Gute Arbeit. Ich hab kein Problem mit der manuellen Host-Manipulation. Bin schon gespannt, was man noch von dir lesen wird.

  11. #9

    Registriert seit
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    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Später wird es das Programm auch fragen ob es die selber setzen soll. Habe es aber erstmal draussen gelassen damit die User auch ein bisschen denken dürfen.

  12. #10
    Avatar von Mentos
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    Thanked 498 Times in 240 Posts

    Standard AW: [BETA-v0.1b] KNDeKaDeNz.Client

    Lizenz:
    - MiBot Project License -
    Copyrighted by www.MiBot.us

    THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.

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    Copyright:

    You can use german or english Copyright. The Copyright must be visible and good readable (size: 13 points, color: red) at any time in your work.

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    English:
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    Here you can find a german summary of this license:

    http://creativecommons.org/licenses/...sa/3.0/deed.de
    Compression.cs:
    PHP-Code:
    using System;
    using System.Text;
    using System.Collections.Generic;

    /************************************************************************
     * MiBot Library
     * 
     * Date:    2009/03/30
     * Autor:   MiBot Devteam
     * 
     * http://www.mibot.us
     * 
     * You have to read and agree to the License.txt of this project.
    ************************************************************************/

    namespace MiBotLogic.Protocol
    {
        
    /// <summary>
        /// Klasse zur Komprimierung von empfangenen Byte Arrays
        /// </summary>
        
    public class Compression
        
    {
            
    // Hier wird der Binaerbaum für einen schnellen Zugriff gespeichert.
            // Der Binärbaum enthält ein Stringpaar. D.h., es passt immer exakt ein
            // String zu einem anderen. Der erste String enthält den Zugriffsindex, 
            // der zweite String den dazu passenden Teilstring.
            
    Dictionary<stringstring_BinaryTree = new Dictionary<stringstring>();
            private 
    int _CreateBinaryTreeHelper;
            private 
    byte[] _CompressedByteArray;
            private 
    int _IntToByteArrayHelper;
            private 
    int _ByteCounter;

            
    /// <summary>
            /// Klasse zur Komprimierung von Strings
            /// </summary>
            /// <param name="HuffmanString">Der Binärbaum-String</param>
            
    public CompressionString HuffmannString ) {
                
    _CompressedByteArray = new byte[65535];
                
    _IntToByteArrayHelper 0;
                
    _ByteCounter 0;
                
    CreateBinaryTreeHuffmannString );
            }

            private 
    void FillByteArray() {
                
    int countBytes _ByteCounter;
                if ( 
    _IntToByteArrayHelper != )
                    while ( 
    countBytes == _ByteCounter )
                        
    IntToByte134217856 ); // Diese Zahl kann sich jederzeit ändern
            
    }

            
    /// <summary>
            /// Diese Funktion füllt das Byte Array, anhand eines Integers aus dem Binärbaum.
            /// </summary>
            /// <param name="toCompress">Integer aus dem Binärbaum</param>
            
    private void IntToByteint toCompress ) {
                
    int byteCalcHelper toCompress >> 24;
                
    int byteCalc toCompress - ( byteCalcHelper << 24 );
                if ( 
    _IntToByteArrayHelper != && byteCalcHelper ) {
                    
    byteCalcHelper += _IntToByteArrayHelper 8;
                    
    byteCalc <<= _IntToByteArrayHelper;
                    
    _CompressedByteArray[_ByteCounter++] += (byte) ( ( byteCalc 256 ) ); // Dies macht aus dem Integer ein SByte (signed Byte)
                    
    byteCalc >>= 8;
                    
    _IntToByteArrayHelper 0;
                }

                for ( ; 
    byteCalcHelper 0byteCalcHelper -= ) {
                    
    _CompressedByteArray[_ByteCounter++] = (byte) ( ( byteCalc 256 ) ); // Dies macht aus dem Integer ein SByte (signed Byte)
                    
    byteCalc byteCalc >> 8;
                }

                if ( 
    byteCalcHelper ) {
                    
    _ByteCounter--;
                    
    _IntToByteArrayHelper byteCalcHelper 8;
                }
            }

            
    /// <summary>
            /// Hilft den Binärbaum zu errechnen.
            /// Exakt die gleiche Methode befindet sich in Decompression.cs
            /// und heisst dort SetTreeWay().
            /// </summary>
            /// <param name="TreeWay">Integer für den "Weg!"</param>
            /// <param name="TreeDepth">Tiefe des Binärbaums</param>
            /// <returns>Integer um den Weg des Binärbaums zu berechnen</returns>
            
    private int SetTreeWayint TreeWayint TreeDepth ) {
                
    int retInteger 0;
                
    int calcHelper 1;
                
    // <- "Baumtiefe" ->
                // 12 = 2042
                // 11 = 1024
                // 10 = 512
                // 9 = 256
                // 8 = 128
                // 2 ^ (j - 1)
                
    int treeRoute = (int) ( Math.Pow2TreeDepth ) );
                for ( ; 
    TreeDepth 0TreeDepth-- ) {
                    if ( ( 
    TreeWay calcHelper ) != )
                        
    retInteger += treeRoute;
                    
    calcHelper <<= 1;
                    
    treeRoute >>= 1;
                }
                
    // Gibt eine Zahl zurück, an der der Baumweg berechnet werden kann
                
    return retInteger;
            }

            
    /// <summary>
            /// Komprimiert einen String und gibt das entsprechende Byte Array zurück.
            /// </summary>
            /// <param name="StringToCompress">String der komprimiert werden soll</param>
            /// <returns>Komprimiertes Byte Array</returns>
            
    public byte[] CompressString StringToCompress ) {
                
    // In diesem StringBuilder wird der temporäre String zum kodieren gebildet.
                // Der Loop läuft so lange, wie die Zeichenfolge im Binärbaum vorhanden ist.
                // Die Buchstaben werden immer einzeln angehängt.
                
    StringBuilder tempStringBuilder = new StringBuilder();

                
    // Hilft beim berechnen des Byte Arrays, welches am Ende zurückgegeben wird
                
    byte[] returnByteCalc null;
                
    _IntToByteArrayHelper 0;
                
    _ByteCounter 0;
                
    int huffmanStringLength StringToCompress.Length;
                for ( 
    int huffmanStringIndex 0huffmanStringIndex huffmanStringLength; ) {
                    
    int huffmanStringIndexHelper huffmanStringIndex 1;
                    do {
                        
    // Wenn der komplette String durchlaufen ist wird die Schleife unterbrochen
                        
    if ( huffmanStringIndex >= huffmanStringLength )
                            break;

                        
    // Sucht den passenden Integer für einen String.
                        // Der String wird erzeugt, in dem immer 1 Zeichen dazugemacht wird und getestet wird
                        // ob diese Zeichenfolge im Dictionary vorhanden ist.
                        
    int charToCompress StringToCompress[huffmanStringIndex];
                        if ( 
    charToCompress 256 ) { // Checkt ob das Zeichen ein Asciizeichen ist: '\u0100' == 256
                            
    tempStringBuilder.AppendStringToCompress[huffmanStringIndex] );
                            if ( 
    _BinaryTree.ContainsKeytempStringBuilder.ToString() ) ) {
                                
    huffmanStringIndexHelper huffmanStringIndex 1;
                            } else {
                                
    tempStringBuilder.RemovetempStringBuilder.Length 1);
                                break;
                            }
                            
    huffmanStringIndex++;
                            continue;
                        }
                        
    huffmanStringIndexHelper huffmanStringIndex 1;
                        
    huffmanStringIndex++;
                    } while ( 
    true );
                    
    // Zum passenden String wurde ein Integer aus dem Dictionary geladen.
                    // Dieser wird an eine Methode übergeben und dort dann in ein Byte Array
                    // sinnvoll übertragen.
                    
    huffmanStringIndex huffmanStringIndexHelper;
                    
    IntToByteConvert.ToInt32_BinaryTree[tempStringBuilder.ToString()] ) );
                    
    tempStringBuilder = new StringBuilder();
                }

                
    // Bereitet das Byte Array vor, welches am Schluss zurückgegeben wird und versendet
                // werden kann.
                
    FillByteArray();
                
    int byteArrayCalc 0;
                if ( 
    returnByteCalc != null )
                    
    byteArrayCalc returnByteCalc.Length;
                
    byte[] returnByte = new byte[_ByteCounter byteArrayCalc];
                if ( 
    returnByteCalc != null ) {
                    Array.
    CopyreturnByteCalc0returnByte0byteArrayCalc );
                }
                Array.
    Copy_CompressedByteArray0returnBytebyteArrayCalc_ByteCounter );
                return 
    returnByte;
            }

            
    /// <summary>
            /// Erzeugt den Binärbaum in einem Dictionary für einen sauberen, einfachen, schnellen Zugriff
            /// </summary>
            /// <param name="HuffmanString">Der Binärbaum-String</param>
            
    private void CreateBinaryTreeString HuffmanString ) {
                
    // Die Stringlänge des Huffman-Strings, wird hier in einer Integer Variable definiert.
                // Dies hat den Sinn, dass man nur ein mal die Funktion HuffmanString.Length aufrufen muss (performance...)
                
    int huffmanStringLength HuffmanString.Length;
                
    int binaryTreeWay 1;
                
    int calcHelper 0// Weiss nicht wofür, kann 0 sein und was weiss ich nicht alles....
                
    int leafLength// Die Länge eines Strings von einem Blatt.
                
    for ( int huffmanStringIndex 0huffmanStringIndex huffmanStringLengthhuffmanStringIndex += leafLength ) {
                    
    // In dieser Schleife werden die einzelnen Blätter des Binärbaums angelegt.
                    // Das Zeichen, welches hier eingelesen wird, gibt die Länge des Strings im Blatt an.
                    // Der Ascii-Wert des Zeichens stimmt mit der länge überein...
                    
    leafLength HuffmanString[huffmanStringIndex];
                    if ( 
    leafLength == 255 ) {
                        
    // Wenn die Ascii-Wertung des aktuellen Zeichens im String "255" beträgt, wird es anders behandelt.
                        // Wieso das so ist, weiss ich mal wieder nicht.
                        
    leafLength HuffmanString[huffmanStringIndex 1] * 256 HuffmanString[huffmanStringIndex 2];
                        
    huffmanStringIndex += 2;
                    }
                    
    // Dies gibt die Tiefe des Zweiges/Astes im Binärbaum an.
                    
    int binaryTreeDepth leafLength 21;
                    
    // Dies ist nun die eigentliche Länge des Strings im Blatt.
                    
    leafLength leafLength 21 1;

                    
    // Hier wird nun der eigentliche "Weg" im Binärbaum "errechnet".
                    // Dies funktioniert durch "binaryTreeWay" und die Tiefe, die später an eine 
                    // weitere Funktion übergeben werden.
                    
    if ( ( binaryTreeWay ) == ) {
                        
    // Wenn binaryTreeWay grade ist
                        
    binaryTreeWay++;
                        for ( ; 
    calcHelper binaryTreeDepthcalcHelper++ )
                            
    binaryTreeWay <<= 1;
                    } else {
                        
    // Wenn binaryTreeWay ungrade ist
                        
    while ( ( binaryTreeWay ) == ) {
                            
    // So lange binaryTreeWay ungrade ist, wird 1 bit um rechts verschoben
                            
    binaryTreeWay >>= 1;
                            
    calcHelper--;
                        }
                        
    binaryTreeWay++;
                        for ( ; 
    calcHelper binaryTreeDepthcalcHelper++ )
                            
    // So lange calcHelper kleiner als binaryTreeDepth ist, wird binaryTreeWay um 1 nach
                            // links geshiftet
                            
    binaryTreeWay <<= 1;
                    }
                    
    int retTreeWay SetTreeWaybinaryTreeWaybinaryTreeDepth ) + ( binaryTreeDepth << 24 );
                    
    String replaceString HuffmanString.SubstringhuffmanStringIndex 1leafLength );

                    if ( !
    _BinaryTree.ContainsKeyreplaceString ) ) {
                        
    _BinaryTree.AddreplaceStringretTreeWay.ToString() );
                    }
                    if ( 
    _CreateBinaryTreeHelper == && binaryTreeDepth )
                        
    _CreateBinaryTreeHelper SetTreeWaybinaryTreeWay >> binaryTreeDepth 8) + 0x8000000;
                }
            }
        }

    Decompression.cs:
    PHP-Code:
    using System;
    using System.Text;
    using System.Collections.Generic;

    /************************************************************************
     * MiBot Library
     * 
     * Date:    2009/03/30
     * Autor:   MiBot Devteam
     * 
     * http://www.mibot.us
     * 
     * You have to read and agree to the License.txt of this project.
    ************************************************************************/

    namespace MiBotLogic.Protocol
    {
        
    /// <summary>
        /// Klasse zur Dekomprimierung von empfangenen Byte Arrays
        /// </summary>
        
    public class Decompression
        
    {
            
    // Hier wird der Binaerbaum für einen schnellen Zugriff gespeichert.
            // Der Binärbaum enthält ein Stringpaar. D.h., es passt immer exakt ein
            // String zu einem anderen. Der erste String enthält die "koordinaten" für
            // die Knotenpunkte (also den Weg). Der String besteht aus einer Reihe von 
            // 1 und 0.
            
    Dictionary<stringstring_BinaryTree = new Dictionary<stringstring>();
            
    // Dieser String dient dem Aufbau eines jeden Zweiges des Binärbaums.
            
    StringBuilder _BinaryTreeHelper = new StringBuilder();

            
    /// <summary>
            /// Klasse zur Dekomprimierung von empfangenen Byte Arrays
            /// </summary>
            /// <param name="HuffmanString">Der Binärbaum-String</param>
            
    public DecompressionString HuffmanString ) {
                
    CreateBinaryTreeHuffmanString ); // Der Binärbaum wird erstellt
            
    }

            
    /// <summary>
            /// Erzeugt den Binärbaum in einem Dictionary für einen sauberen, einfachen, schnellen Zugriff
            /// </summary>
            /// <param name="HuffmanString">Der Binärbaum-String</param>
            
    private void CreateBinaryTreeString HuffmanString ) {
                
    // Die Stringlänge des Huffman-Strings, wird hier in einer Integer Variable definiert.
                // Dies hat den Sinn, dass man nur ein mal die Funktion HuffmanString.Length aufrufen muss (performance...)
                
    int huffmanStringLength HuffmanString.Length;
                
    int binaryTreeWay 1;
                
    int calcHelper 0// Weiss nicht wofür, kann 0 sein und was weiss ich nicht alles....
                
    int leafLength// Die Länge eines Strings von einem Blatt.
                
    for ( int huffmanStringIndex 0huffmanStringIndex huffmanStringLengthhuffmanStringIndex += leafLength ) {
                    
    // In dieser Schleife werden die einzelnen Blätter des Binärbaums angelegt.
                    // Das Zeichen, welches hier eingelesen wird, gibt die Länge des Strings im Blatt an.
                    // Der Ascii-Wert des Zeichens stimmt mit der länge überein...
                    
    leafLength HuffmanString[huffmanStringIndex];
                    if ( 
    leafLength == 255 ) {
                        
    // Wenn die Ascii-Wertung des aktuellen Zeichens im String "255" beträgt, wird es anders behandelt.
                        // Wieso das so ist, weiss ich mal wieder nicht.
                        
    leafLength HuffmanString[huffmanStringIndex 1] * 256 HuffmanString[huffmanStringIndex 2];
                        
    huffmanStringIndex += 2;
                    }
                    
    // Dies gibt die Tiefe des Zweiges/Astes im Binärbaum an.
                    
    int binaryTreeDepth leafLength 21;
                    
    // Dies ist nun die eigentliche Länge des Strings im Blatt.
                    
    leafLength leafLength 21 1;

                    
    // Hier wird nun der eigentliche "Weg" im Binärbaum "errechnet".
                    // Dies funktioniert durch "binaryTreeWay" und die Tiefe, die später an eine 
                    // weitere Funktion übergeben werden.
                    
    if ( ( binaryTreeWay ) == ) {
                        
    // Wenn binaryTreeWay grade ist
                        
    binaryTreeWay++;
                        for ( ; 
    calcHelper binaryTreeDepthcalcHelper++ )
                            
    binaryTreeWay <<= 1;
                    } else {
                        
    // Wenn binaryTreeWay ungrade ist
                        
    while ( ( binaryTreeWay ) == ) {
                            
    // So lange binaryTreeWay ungrade ist, wird 1 bit um rechts verschoben
                            
    binaryTreeWay >>= 1;
                            
    calcHelper--;
                        }
                        
    binaryTreeWay++;
                        for ( ; 
    calcHelper binaryTreeDepthcalcHelper++ )
                            
    // So lange calcHelper kleiner als binaryTreeDepth ist, wird binaryTreeWay um 1 nach
                            // links geshiftet
                            
    binaryTreeWay <<= 1;
                    }
                    
    CreateBinaryLeafHuffmanString.SubstringhuffmanStringIndex 1leafLength ), SetTreeWaybinaryTreeWaybinaryTreeDepth ), binaryTreeDepth );
                }
            }

            
    /// <summary>
            /// Hilft den Binärbaum zu errechnen.
            /// Exakt die gleiche Methode befindet sich in Compression.cs
            /// und heisst dort SetTreeWay().
            /// </summary>
            /// <param name="TreeWay">Integer für den "Weg!"</param>
            /// <param name="TreeDepth">Tiefe des Binärbaums</param>
            /// <returns>Integer um den Weg des Binärbaums zu berechnen</returns>
            
    private int SetTreeWayint TreeWayint TreeDepth ) {
                
    int retInteger 0;
                
    int calcHelper 1;
                
    // <- "Baumtiefe" ->
                // 12 = 2048
                // 11 = 1024
                // 10 = 512
                // 9 = 256
                // 8 = 128
                // 2 ^ (j - 1)
                
    int treeRoute = (int) ( Math.Pow2TreeDepth ) );
                for ( ; 
    TreeDepth 0TreeDepth-- ) {
                    if ( ( 
    TreeWay calcHelper ) != )
                        
    retInteger += treeRoute;
                    
    calcHelper <<= 1;
                    
    treeRoute >>= 1;
                }
                
    // Gibt eine Zahl zurück, an der der Baumweg berechnet werden kann
                
    return retInteger;
            }

            
    /// <summary>
            /// Erzeugt ein "Blatt" im Binärbaum.
            /// </summary>
            /// <param name="replaceString">Wert des Blattes</param>
            /// <param name="Way">Der Weg zum Blatt</param>
            /// <param name="Depth">Tiefe bis zum Blatt</param>
            
    private void CreateBinaryLeafString replaceStringint Wayint Depth ) {
                
    // i & 1 = bitweiser Und (&) Operator
                // -> i&1 = 1 -> ungrade Zahl, erstes bit ist gesetzt
                // -> i&1 = 0 -> grade Zahl, erstes bit nicht gesetzt
                // D.h. entweder eine 1 oder eine 0 wird angehängt 
                // -> Aufbau einer Verzweigung am Binärbaum
                
    if ( Depth == ) {
                    
    // Der Zweig ist "am Ende" und wird gespeichert
                    
    _BinaryTree.Add_BinaryTreeHelper.ToString(), replaceString );
                    
    _BinaryTreeHelper = new StringBuilder();
                    return;
                }
                
    _BinaryTreeHelper.AppendWay );
                
    CreateBinaryLeafreplaceStringWay >> 1Depth );
            }

            
    /// <summary>
            /// Dekomprimiert ein empfangenes Byte Array und gibt den dekomprimierten String zurück.
            /// </summary>
            /// <param name="compressedByteArray">Komprimiertes Byte Array</param>
            /// <returns>Dekomprimierter String</returns>
            
    public string Decompressbyte[] compressedByteArray ) {
                
    // Es werden Referenzen und keine globalen Deklarationen benutzt,
                // da Referenzen laut Tests in diesem Fall eine bessere Performance haben.
                // Die Variablen werden von einer HelperFunktion benötigt.
                
    int runPointer 0;
                
    int bytePointer 0;
                
    bool endOfString false;

                if ( 
    compressedByteArray == null ) {
                    return 
    string.Empty;
                }

                
    // In diesem StringBuilder wird der dekomprimierte String gespeichert/erzeugt
                
    StringBuilder decompressedStringBuilder = new StringBuilder( ( compressedByteArray.Length 100 ) / 60 );

                
    // Dieser String speichert die dekomprimierten Teilstrings
                
    String replaceString;

                
    // Dieser StringBuilder beinhaltet den Weg im Binärbaum.
                
    _BinaryTreeHelper = new StringBuilder();
                do {
                    
    // Diese "Endlosschleife" dekomprimiert das komplette erhaltene Byte Array.
                    // Wenn das Byte Array fertig durchlaufen/dekomprimiert ist,
                    // wird die Variable endOfString auf true gesetzt und der dekomprimierte
                    // String zurückgegeben.
                    
    if ( endOfString ) {
                        
    // Gebe den dekomprimierten String zurück
                        
    return decompressedStringBuilder.ToString();
                    }
                    
    // Es wird 1 oder 0 für den Knotenpunkt an den StringBuilder angehängt
                    
    _BinaryTreeHelper.AppendFindTreeWayref bytePointerref runPointerref endOfStringref compressedByteArray ) );

                    
    // Es wird versucht den dekomprimierten String aus dem Binärbaum
                    // zu laden.
                    
    if ( _BinaryTree.TryGetValue_BinaryTreeHelper.ToString(), out replaceString ) ) {
                        
    // Wenn für den Weg (_BinaryTreeHelper) ein Wert hinterlegt wurde,
                        // so ist dies der dekomprimierte Wert. Deshalb wird dieser
                        // dann in eine Variable geladen.
                        
    if ( replaceString == "\\\\\\" ) {
                            
    // Ehrlichgesagt, weiss ich nicht wann ein "\\\\\\" geschickt wird,
                            // bzw. wieso :)
                            
    int i 0;
                            for ( 
    int j 016j++ ) {
                                
    // Wer weiss, wieso dieser Loop hier drinnen ist, sagt es mir bitte ;)
                                
    += FindTreeWayref bytePointerref runPointerref endOfStringref compressedByteArray ) << j;
                            }
                            
    // "i" wird in ein Zeichen umgewandelt und an den dekomprimierten String angehängt
                            
    decompressedStringBuilder.Append( (char);
                        } else {
                            
    // Der dekomprimierte Teilstring wird an den dekomprimierten String angehängt
                            
    decompressedStringBuilder.AppendreplaceString );
                        }
                        
    _BinaryTreeHelper = new StringBuilder();
                    }
                } while ( 
    true );
            }

            
    /// <summary>
            /// Hilfsfunktion zum Dekomprimieren. Hilft die einzelnen Bytes zu dekomprimieren.
            /// Es wird mit referenzparametern gearbeitet, da sie in diesem Fall mehr performance bringen.
            /// </summary>
            /// <param name="bytePointer">Eine Art Pointer, der auf das aktuelle Byte im Bytearray zeigt.</param>
            /// <param name="runPointer">Mehr oder weniger eine "Laufvariable"</param>
            /// <param name="endOfString">Sofern das Ende des Strings erreicht ist, wird die Variable für einen Break auf true gesetzt.</param>
            /// <param name="byteArray">Das Byte Array</param>
            /// <returns></returns>
            
    private int FindTreeWayref int bytePointerref int runPointerref bool endOfStringref byte[] byteArray ) {
                
    // Rückgabeinteger
                
    int retInteger 0;
                if ( ( 
    byteArray[bytePointer] & << runPointer ) != )
                    
    retInteger 1;
                
    runPointer++;
                if ( 
    runPointer ) {
                    
    runPointer 0;
                    
    bytePointer++;
                    
    // String zu Ende? -> endOfString wird auf true gesetzt
                    
    endOfString bytePointer == byteArray.Length;
                }
                return 
    retInteger;
            }
        }

    Kommt alles von MiBo und steht unter der oben genannten Lizenz.
    „Es sind nicht unsere Fähigkeiten, die zeigen, wer wir wirklich sind, es sind unsere Entscheidungen.“
    - Albus Dumbledore, Harry Potter 2


    /guestchat registerGuest

  13. The Following 2 Users Say Thank You to Mentos For This Useful Post:

    ahhh (25.01.2012), DeKaDeNz (31.12.2011)

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